Hard-Surface 3D Artist focused on realistic weapons and game-ready assets.
I specialize in hard-surface modeling, realistic PBR texturing, UVs, baking, and material definition, with a strong focus on believable surface response, wear, and mechanical detail.
My work focuses on combining clean, production-ready geometry with physically believable materials and detailed surface storytelling.
I enjoy creating detailed assets that feel physically convincing while remaining production-ready for games.
I also use CAD software such as Plasticity to create designs for my pipelines.
Available for freelance and full-time opportunities.
Ready for relocation.